I wanna show you how to make very good looking grass with 3DS Max and Vray. I show you how to use Vray Fur and setting up the scene. I hope you enjoy.
Step 1:
Think about what you will need:
- A grass texture
- Maybe some sky?
Grass Texture:
Sky:
Step 2:
Setting up the scene in 3DS Max. We will need a simple plane with the size of 350×350 and 32×32 segments.
Then we will add a “Displace” modifier with “Noise” as map. I think a strength of 30 looks good.
Now we should add some sky to it. You can maximize the front viewport or you can press “F” to change to front view in the active viewport.
You see that the plane isn’t on the ground anymore:
To fix this just tick “Luminance Center”:
Now we are able to add some sky. My sky picture is very long, so we have to create a plane that is very flat to compense that:
The plane should have a width of 350 and a length of 80. the segments are 16 for the length and 18 for the width. Now press “L” to switch to the left view and move the plane to the end of our ground plane:
Step 3:
It’s time to add some grass now. With our ground plane selected go to the “Create” tab and in the selector choose Vray:
Now you click on Vray Fur and something cool will happen:
Step 4:
Now we have to configure our grass, to get a better view press “P” to change to the “Perspective” mode and rotate your view using “Alt+Middlemouse+Moving”. The we should go into “Render Setup” and make some changes for a little preview render.
First scroll down adn open the “Assign Renderer” panel. Here choose “Vray Adv”:
Then press render and view the result:
It’s not looking very good. We have no sky and the grass is terrible. Let us create some materials:
First the sky. For the sky we can use a standard material only click add the small rectangle behind “Diffuse” and choose the image of the sky from this post (you have to save it on your comuter).
The select the plane which is the sky and click assign to material. You should change from “Wireframe” to “Shaded” and click on “Show Shaded Material In Viewport”:
Again quick test render:
So, let us create a material for the grass. Again, just click on the small rectangle behind “Diffuse” and choose our grass texture.
Then select the plane with the grass on it and the Vray Fur and click on “Assign Material To Selected”:
Quick test render:
Just select the Vray Fur and go to “Modify” tab. Change the length to 20. Gravity to -1 and bend to 1. Thickness to 0,3 and taper to 1.0.
Then quick test render:
It’s looking a lot more like real grass, but it’s not eough, it look’s like the hair of my grandpa. So change the “Distribution” to “Per face” and set it to 32:
Test render:
Step 5:
It’s time to finally adjust the render settings. We want a high resolution image and not only 640y480 pixels, so let’s edit the render settings:
And I know, you want to have this saved to a file. Scroll down to “Render Output” and click on “Files”. Then choose a destination to save the image. The filetype has to be bitmap (bmp):
When you click “Save” 3DS max is showing a dialogue just leave everything as it is and click “OK”:
Then hit render an wait. When the image is finifhed you will have the bitmap file in your destination in full resoulution 1920×1080 pixel:
I hope you enjoyed this tutorial, if you have any questions, just ask in the comments. You can download the scene file in the “Downloads” section.
Have a nice day!